Game Concepts
Make certain to read, or at least skim through, the primary sourcebooks before using these rules. This is not written to replace those sourcebooks, nor can a full game of AGE be played using this website. These are modifications and additions, not an attempt to recreate all the work of the AGE game developers and writers.
Abbreviations: In most cases, Modern AGE will be shortened to M:AGE. The M:AGE Companion will be M:AGE-C. The M:AGE Mastery book will be M:AGE-M.
Fantasy AGE will be F:AGE. The F:AGE Companion will be F:AGE-C.
Mana Noir is a role-playing game where characters broadly fit into one of several archetypes known as Supernaturals, beings who work magic more reliably and powerfully than most people. This game provides one of many possible settings for these rules, and similar rules like them, to allow players and a game-master to delve into their stories together.
This game is designed using the Modern AGE (Adventure Game Engine) rules from Green Ronin Publishing. It also incorporates rules from other Green Ronin products such as Fantasy AGE and the various Companion, Mastery, Bestiary and similar books. To understand the basic games system, character creation, and rules implementations, please refer to those game books, available through Green Ronin’s website, Amazon, DriveThruRPG, and many other places.
Nothing in these rules is meant to challenge Green Ronin’s ownership of their specific rules language or settings. Any use of specific portions of Green Ronin content is only meant for ease of access by the game’s players, and are not made available in exchange for money.
How to Use These Rules
The following pages of rules are meant to be in addition to, or in a few cases replacing, the rules in the sourcebooks. Character Creation and How Magic Works will have the most extensive set of modifications, with the other rules expanding on and addressing the Arcana and Enhancement rules provided in the main sourcebook or the Companion and Mastery rules for Modern AGE.
When in doubt about a dispute between a rule in a sourcebook and a rule given here, always assume the sourcebook is “more correct” until an individual GM has had a chance to look over the disparity and make a ruling for your game.